QuestsupportingOptionalEasy

An Uninvited Guest

An Uninvited Guest is an easy side quest at Wetland Stable in Hyrule Field. Link helps Ami by clearing a nearby forest encampment occupied by two Lizalfos and one Moblin.

RoleOptional combat quest involving the defense of Wetland Stable and a nearby settlement threat.
Statusavailable
Importancesupporting
RewardVarious enemy loot and horse-related rewards
  • Quest typeSide quest
  • RegionHyrule Field
  • Starting locationWetland Stable
  • Quest giverAmi
  • Combat group3 enemies
  • Enemy composition2 Lizalfos, 1 Moblin
  • DifficultyEasy
  • Completion methodReport back to Ami

The supplied sources do not provide an official mission number, estimated completion time, or confirmed missability status.

Key takeaways

Use this quest as a straightforward clearing mission while exploring the area around the stable.

  • Start at the stable Speak with Ami at Wetland Stable to learn about the nearby threat and begin the quest.
  • Clear the whole camp The required encounter contains two Lizalfos and one Moblin. The objective is not complete until all three enemies have been defeated.
  • Return for completion After the forest encampment is empty, go back to Ami and report the result rather than treating the combat encounter as the final step.
  • Expect practical rewards The quest can provide enemy materials, a potential Lizal Bow, and rewards associated with horses.

Overview

An Uninvited Guest is a short, combat-focused side quest that begins at Wetland Stable in the Hyrule Field region.

An Uninvited Guest starts when Link speaks with Ami at Wetland Stable. Ami is concerned that enemies nearby are threatening the settlement, so the quest sends Link away from the stable and into the surrounding forest to deal with the immediate danger. The objective is direct: find the hostile encampment, defeat every enemy there, and return to Ami once the area has been made safe.

The encounter consists of three enemies: two Lizalfos and one Moblin. The supplied sources do not identify a required order for defeating them, a special weapon, or a unique environmental tactic, so the safest general approach is to treat the camp as a small group encounter rather than assuming that one target must be eliminated first. Make sure the entire group has been defeated before leaving the forest, because the quest is completed by reporting the successful clear to Ami.

Once the camp is cleared, return to Wetland Stable and speak with Ami again. This report completes An Uninvited Guest and provides the quest's associated rewards, including enemy materials such as Lizalfos Horns and the possibility of a Lizal Bow, along with helpful rewards related to horses. The quest is described as relatively easy to finish, making it a useful optional activity for players exploring Hyrule Field or passing through the stable.

Where this sits

Find the quest giverWetland Stable
Investigate the threatNearby forest
Defeat the encampmentTwo Lizalfos and one Moblin
Report backReturn to Ami
  1. ●An Uninvited Guestside-questCurrent quest

This is an optional Hyrule Field side quest rather than a main-story mission.

Requirements

The supplied sources identify no prerequisite quest or special item requirement.

  • RequiredReach Wetland StableThe quest is initiated at Wetland Stable in the Hyrule Field region.
  • RequiredSpeak with AmiAmi provides the concern about the nearby enemies and starts the assignment.
  • RequiredTravel to the nearby forestThe hostile encampment is located in the forest near the settlement.
  • RecommendedCombat readinessBring whatever equipment and supplies you normally use for a small group fight; no specific loadout is established in the supplied material.

Objectives

  1. Speak with Ami at Wetland StableListen to Ami's concern about the enemies threatening the nearby settlement.
  2. Travel into the nearby forestLeave the stable and locate the enemy encampment in the surrounding forest.
  3. Defeat the two Lizalfos and one MoblinThe combat objective requires the full three-enemy group to be defeated.
  4. Return to AmiReport the successful camp clear at Wetland Stable to complete the quest.

Walkthrough

  1. 01

    Begin An Uninvited Guest

    Speak with Ami at Wetland Stable

    Go to Wetland Stable in the Hyrule Field region and talk to Ami. Her concern about enemies near the settlement is the information that starts An Uninvited Guest and points you toward the nearby forest.

    Location: Wetland Stable, Hyrule Field

    TipIf the quest does not appear complete after the fight, remember that the opening conversation is only the briefing; you must report back later.

  2. 02

    Find the enemy encampment

    Leave the stable and enter the nearby forest

    Travel from Wetland Stable into the nearby forest to search for the encampment threatening the settlement. The supplied sources do not specify a required path, entrance, compass direction, or landmark, so focus on locating the hostile group rather than following an unverified route.

    Location: Forest near Wetland Stable

    Watch outDo not assume that reaching the forest completes the objective. The quest advances through the camp clear, not through travel alone.

  3. 03

    Prepare to clear the camp

    Identify the three enemies in the camp

    The encampment contains two Lizalfos and one Moblin. Confirm that all three enemies are part of the encounter before moving away, since leaving one hostile alive will leave the threat unresolved.

    Location: Enemy encampment in the nearby forest

    TipKeep track of both Lizalfos as separate targets; defeating one does not account for the second enemy in the quest's stated group.

  4. 04

    Clear the encampment

    Defeat the two Lizalfos and the Moblin

    Engage the camp and defeat all three enemies: two Lizalfos and one Moblin. No special sequence or required combat technique is documented, so use your normal group-combat habits and avoid ending the encounter until every enemy has been dealt with.

    Location: Enemy encampment in the nearby forest

    Watch outThe combat portion is not finished while any one of the three enemies remains active. Check the area before returning to the stable so you do not mistake a partial clear for completion.

  5. 05

    Complete An Uninvited Guest

    Return to Ami and report the result

    After the encampment has been cleared, travel back to Wetland Stable and speak with Ami again. This conversation is the final quest step: reporting the success completes An Uninvited Guest and grants the associated rewards.

    Location: Wetland Stable, Hyrule Field

    Checkpoint

Mission mechanics

An Uninvited Guest uses a simple report-and-clear structure. Ami establishes the problem at Wetland Stable, the forest encampment supplies the combat objective, and a second conversation with Ami closes the quest. There is no documented puzzle, escort section, item-delivery step, or branching dialogue in the supplied material.

The main mechanical check is completeness. The camp is made up of a fixed group described as two Lizalfos and one Moblin, so the player should verify that all three enemies have been defeated before leaving the area. The sources do not document enemy placements, attack patterns, a required strategy, or a special interaction with the surrounding forest.

The encounter also functions as a source of incidental loot. The listed rewards include Lizalfos Horns and the possibility of a Lizal Bow, while the quest is additionally associated with helpful horse-related rewards. Because the source describes these as possible or varied rewards, the exact contents should not be treated as a guaranteed fixed drop list.

What works and what does not

Strengths

  • The objective is easy to understand: investigate the nearby forest, defeat the hostile camp, and report back.
  • The quest fits naturally into exploration around Wetland Stable and Hyrule Field.
  • The encounter provides useful enemy materials and may produce a Lizal Bow without requiring a complex quest chain.
  • Horse-related rewards give the activity practical value for players using the stable.

Weaknesses

  • The supplied material does not document a unique puzzle, special boss, or elaborate set-piece beyond the small camp encounter.
  • The precise route from Wetland Stable to the forest encampment is not specified, which limits the usefulness of a turn-by-turn navigation guide.
  • The reward wording indicates variation or possibility, so players should not expect every listed item to be guaranteed.

Best uses

  • Complete it while already traveling through Hyrule Field.
  • Use it as a low-complexity combat activity when gathering materials from Lizalfos.
  • Return to the stable after the fight to collect the quest completion and horse-related benefits.

Phases

  1. 1

    Camp discovery

    Starts: Link reaches the nearby forest encampment.

    The threat becomes a combat encounter consisting of two Lizalfos and one Moblin.

    • Account for all three enemies before leaving the area.
    • The supplied sources do not establish a required target order or a special opening action.
  2. 2

    Camp clear

    Starts: The encounter begins and the enemies are engaged.

    Defeat the complete enemy group so the settlement threat described by Ami is removed.

    • A partial defeat is not enough for the quest objective.
    • Use Link's normal combat equipment because no special weapon or technique is required by the supplied facts.
  3. 3

    Quest report

    Starts: All three camp enemies have been defeated.

    Return to Wetland Stable and speak with Ami to register the successful completion.

    • The return conversation is a necessary final step rather than an optional follow-up.

Failure conditions

  • The camp is only partially clearedIf one or more of the two Lizalfos or the Moblin remains undefeated, the enemy threat has not been fully removed and the quest cannot be completed through the report step.
  • The player leaves without reporting to AmiClearing the camp alone does not finish the quest. Link must return to Ami at Wetland Stable and speak with her again.

On failure

The supplied sources do not identify a dedicated checkpoint, a timer, an ally who can be lost, or a special mission-abandonment penalty.

Rewards

  • Lizalfos Horns
    Enemy materials listed among the loot obtainable from the defeated Lizalfos.
  • Lizal Bow
    A Lizal Bow may be available as part of the camp's potential loot.
  • Horse-related rewards
    The quest is noted as providing helpful rewards related to horses.
  • Additional enemy loot
    The sources describe the camp as providing various loot beyond the specifically named materials and possible bow.

Characters in this mission

Aftermath

Report the clear at Wetland Stable

Once the forest encampment has been dealt with, return to Ami rather than ending the activity at the battlefield. Her follow-up conversation is what completes An Uninvited Guest and awards the quest's varied loot and horse-related benefits.

Trivia

  • An Uninvited Guest is classified as a side quest rather than a main-story mission.
  • The quest's enemy group is unusually compact: exactly two Lizalfos and one Moblin are identified in the supplied material.
  • Its starting point and completion point are the same named location, Wetland Stable.
  • The quest combines a local settlement-defense premise with rewards connected to horses, matching its stable setting.

Sources

Relationships

location

  • Wetland StableStarts and ends atAmi gives the quest at Wetland Stable, and Link returns there to report the cleared encampment.
  • Hyrule FieldRegionWetland Stable and the nearby forest are situated in the Hyrule Field region.

characters

  • AmiQuest giverAmi asks Link to address the enemies threatening the nearby settlement.

encounters

  • LizalfosEnemiesTwo Lizalfos are included in the forest encampment.
  • MoblinEnemyOne Moblin is included in the forest encampment.