QuestcoreMain storyEasy

The Closed Door

The Closed Door is the first main story quest in The Legend of Zelda: Tears of the Kingdom. Link must complete four shrines on Great Sky Island before returning to the Temple of Time.

RoleTutorial and early main-story quest
Statuscomplete
Importancecore
RewardNew abilities, shrine progress, and access to the Temple of Time
  • Quest typeMain story
  • RegionGreat Sky Island
  • DifficultyEasy
  • Primary focusShrines and traversal
  • Required shrinesFourThe quest requires Ukouh Shrine, In-isa Shrine, Gutanbac Shrine, and Nachoyah Shrine.
  • Boss fightNoneThe quest has shrine combat and environmental hazards but no dedicated boss encounter.
  • Completion pointTemple of TimeThe quest concludes when Link returns to the Temple of Time and opens its entrance.

The quest is an early tutorial sequence. No reliable fixed completion time is supplied because exploration, combat, and route choice affect its length.

Key takeaways

Use the quest as a route through Great Sky Island's introductory systems rather than rushing directly toward the final door.

  • Begin at the Temple of Time The locked entrance establishes the quest and sends Link back across Great Sky Island to gather the power needed to proceed.
  • Complete three assigned shrines Ukouh Shrine, In-isa Shrine, and Gutanbac Shrine are the central early objectives. Their abilities also make the island's traversal challenges easier.
  • Return for the final shrine objective Nachoyah Shrine is also required, even though it is not part of the first three-shrine circuit described by Rauru.
  • Build instead of searching for a fixed route Ultrahand-created platforms, rafts, mine-cart vehicles, and other simple structures provide practical solutions for the island's gaps and waterways.
  • Prepare for cold terrain The higher snowy areas around Gutanbac Shrine can damage Link without suitable protection or a temporary warming effect.

The Closed Door overview

Complete the shrines of Great Sky Island, learn Link's core abilities, and return to the Temple of Time to open its sealed entrance.

The Closed Door is the first main story quest in The Legend of Zelda: Tears of the Kingdom. It begins on Great Sky Island after Link reaches the Temple of Time and finds that its entrance will not open. Rauru explains that Link must strengthen his connection to the mysterious arm by visiting several shrines scattered across the island.

The quest directs Link to three initial shrines: Ukouh Shrine, In-isa Shrine, and Gutanbac Shrine. Each shrine introduces a major part of the game's early toolkit, while the routes between them teach practical skills such as climbing, crossing gaps, fighting hostile creatures, cooking, and managing the island's cold and high terrain. The exact order can vary slightly as Link explores, but all three are needed for the main objective.

After the first three shrines are complete, Link must locate and finish Nachoyah Shrine. This final shrine is reached through the island's earlier routes rather than by simply following the surface path, so exploration and the newly learned abilities are both important. Once the required shrine objectives are complete, Link returns to the Temple of Time and opens the door, bringing the quest to its conclusion.

The Closed Door functions as the game's foundational tutorial without isolating every mechanic into a separate lesson. Ultrahand construction, Fuse-based weapon modification, Ascend, Recall, shrine puzzles, environmental hazards, and basic survival systems are introduced as part of the journey. There is no conventional boss encounter attached to the quest, and the main risk is becoming underprepared for traversal or the island's colder areas rather than losing access to the story.

Where this sits

Requirements

The quest starts automatically as part of the opening sequence and does not require a separate side quest or optional item.

  • RequiredReach the Temple of TimeInteract with the locked entrance on Great Sky Island to receive the quest's shrine objective from Rauru.
  • RequiredComplete Ukouh ShrineThis shrine provides Ultrahand, which is used to assemble structures and cross early gaps.
  • RequiredComplete In-isa ShrineThis shrine teaches Fuse, allowing Link to combine weapons or arrows with collected materials.
  • RequiredComplete Gutanbac ShrineThis shrine teaches Ascend and lies in the colder upper region of Great Sky Island.
  • RecommendedPrepare for the coldWarm clothing or a warming food effect is recommended before spending time in the snowy area near Gutanbac Shrine.
  • RequiredComplete Nachoyah ShrineLocate and finish this additional shrine before returning to the Temple of Time.

Objectives

  1. Visit Ukouh ShrineTravel to the shrine on Great Sky Island and complete its construction-focused trial.
  2. Visit In-isa ShrineReach the shrine and complete its trial to learn how Fuse changes Link's weapons and arrows.
  3. Visit Gutanbac ShrineClimb toward the snowy upper part of the island and complete the shrine's Ascend-focused trial.
  4. Locate and complete Nachoyah ShrineUse the island's routes and newly acquired abilities to reach the additional shrine.
  5. Return to the Temple of TimeGo back to the locked entrance after completing the shrine objectives.
  6. Open the doorInteract with the Temple of Time entrance to finish The Closed Door.

WalkthroughSpoilers

  1. 01

    Begin The Closed Door

    Inspect the Temple of Time entrance

    At the start of the quest, approach the sealed entrance inside the Temple of Time and interact with it. The door will not open, so speak with Rauru and follow the instruction to seek out the shrines on Great Sky Island.

    Location: Temple of Time

    TipUse the map and nearby fast-travel points once they become available so you can return to the temple without retracing every section of the island.

  2. 02

    Visit Ukouh Shrine

    Travel to Ukouh Shrine

    Leave the temple and follow the route across the nearby sky-island terrain to Ukouh Shrine. The approach introduces the need to cross broken paths; after gaining Ultrahand, attach logs or slabs to make a simple bridge rather than attempting a risky jump.

    Location: Great Sky Island

    Watch outDo not discard every available building piece before crossing the early gaps. The shrine's constructions are designed to teach that ordinary environmental materials can be combined into a usable path.

  3. 03

    Complete Ukouh Shrine

    Complete the Ukouh Shrine trial

    Use Ultrahand to join the provided wooden pieces into a bridge, then construct a raft or other flotation solution for the wider water crossing. The trial is less about a single correct design than about learning to rotate, attach, and reposition parts until the structure reaches the next platform.

    Location: Ukouh Shrine

    TipA short, stable bridge is usually easier to control than an elaborate vehicle. If a piece is attached at the wrong angle, detach it and rebuild rather than trying to force the structure through the gap.

  4. 04

    Continue toward the next shrine

    Use Ultrahand on the island routes

    After leaving Ukouh Shrine, apply the new ability outside the shrine by building a way across the island's broken terrain. Examine nearby materials before committing to a route, because logs, planks, hooks, and mine-cart parts can solve different traversal problems.

    Location: Great Sky Island

    Checkpoint
  5. 05

    Visit In-isa Shrine

    Reach In-isa Shrine

    Follow the island route toward the southwestern shrine area, using constructed bridges or rafts where the natural path ends. Along the way, collect basic weapons and materials so the next shrine's Fuse tutorial has something to demonstrate.

    Location: Great Sky Island

    TipThe route is also a good opportunity to gather fruit and other ingredients. Cooking before entering colder or combat-heavy areas gives Link more room for mistakes.

  6. 06

    Complete In-isa Shrine

    Complete the In-isa Shrine trial

    Inside In-isa Shrine, learn Fuse by combining a weapon with an environmental material and by attaching an item to an arrow when the trial presents the opportunity. Use the resulting tools to break obstacles and deal with the shrine's hostile constructs.

    Location: In-isa Shrine

    Watch outFuse is not limited to ordinary weapons. Experiment with nearby materials, but keep at least one serviceable weapon available instead of spending every useful item on a single test.

  7. 07

    Prepare for Gutanbac Shrine

    Prepare before climbing toward the snow

    Leave In-isa Shrine and stock up on food, weapons, and materials before heading toward Gutanbac Shrine. The upper section of Great Sky Island is cold, so use cold resistance from suitable clothing or food before the environmental effect begins draining Link's health.

    Location: Great Sky Island

    Watch outCold resistance and ordinary healing are different protections. Healing food can restore lost health, but it does not remove the underlying cold hazard.

  8. 08

    Reach Gutanbac Shrine

    Cross the route toward Gutanbac Shrine

    Use the island's mine-cart and rail sections, climbing routes, and constructed vehicles to move toward the snowy heights. When a gap is too wide for a jump, attach a fan or other available Zonai device to a platform, or build a bridge from the nearby materials.

    Location: Great Sky Island

    TipTest a vehicle on level ground before taking it over a chasm. A small correction to the attachment angle can make the difference between a controllable platform and one that spins away from the intended landing.

  9. 09

    Complete Gutanbac Shrine

    Complete the Gutanbac Shrine trial

    Gutanbac Shrine teaches Ascend. Stand beneath a suitable ceiling, activate Ascend, and move through the overhead surface to reach higher platforms; use the ability to bypass vertical obstacles instead of treating every climb as a stamina test.

    Location: Gutanbac Shrine

    TipAscend works best when Link is directly beneath a solid overhead surface with enough room above it. If the ability cannot be used, adjust your position rather than repeatedly activating it from the same spot.

  10. 10

    Reach the route to Nachoyah Shrine

    Use Ascend to open the island's lower route

    After completing Gutanbac Shrine, use Ascend outside the shrine to move through ceilings and access sections that were difficult or impossible to reach earlier. This route eventually leads toward the area associated with the final required shrine, so inspect openings above Link instead of following only ground-level paths.

    Location: Great Sky Island

    Checkpoint
  11. 11

    Locate Nachoyah Shrine

    Locate Nachoyah Shrine

    Continue through the newly accessible interior and lower passages until you find Nachoyah Shrine. The approach relies on the abilities learned in the earlier shrines and can be easy to miss if you return immediately to the Temple of Time after finishing the first three trials.

    Location: Great Sky Island

    TipIf the quest does not advance after the first three shrine completions, check the objective list and map for Nachoyah Shrine rather than assuming the temple is ready.

    Missable
  12. 12

    Complete Nachoyah Shrine

    Complete the Nachoyah Shrine trial

    Inside Nachoyah Shrine, use Recall to reverse the movement of selected objects and ride them through the trial. Observe each moving platform before activating the ability, because timing the reversal is more important than moving quickly through the room.

    Location: Nachoyah Shrine

    Watch outRecall changes an object's recent movement rather than creating a new path. If the platform has not moved into a useful position, wait for its cycle or reposition Link before using the ability.

  13. 13

    Return to the Temple of Time

    Return to the Temple of Time

    Once all four shrine objectives are complete, travel back to the Temple of Time. The return trip is safer if Link uses unlocked travel points and avoids unnecessary detours through the cold region.

    Location: Temple of Time

    Checkpoint
  14. 14

    Complete The Closed Door

    Open the sealed door

    Approach the Temple of Time entrance and interact with it again. With the shrine objectives fulfilled, the door opens and the quest's tutorial sequence concludes, allowing the story to move beyond this initial Great Sky Island assignment.

    Location: Temple of Time

    Watch outThe quest is not complete merely because the first three shrines are finished. Nachoyah Shrine and the final interaction at the temple are both part of the completion sequence.

Mission mechanics

The quest teaches traversal as a problem-solving activity. Great Sky Island contains gaps, rails, water, steep slopes, and enclosed passages, so Link is expected to combine natural terrain with whatever loose materials and Zonai devices are nearby. Ultrahand is especially important because it changes the question from “Which path is correct?” to “What structure can connect these two places?”

The shrine sequence introduces abilities in a practical progression. Ukouh Shrine establishes construction, In-isa Shrine adds Fuse for adapting weapons and arrows, Gutanbac Shrine makes Ascend available for vertical shortcuts, and Nachoyah Shrine introduces Recall for reversing object movement. These abilities remain useful after the quest, but the quest's immediate purpose is to make their basic applications familiar.

Cooking and combat are integrated into the route rather than treated as isolated menus. Gathering ingredients before a long crossing gives Link healing or environmental support, while Fuse lets weak early weapons remain useful by combining them with materials. Hostile constructs and environmental hazards provide low-stakes opportunities to test those systems before the broader adventure opens up.

The cold around the upper part of Great Sky Island is the main preparation check. Link can mitigate it through appropriate cold resistance, while food remains useful for recovery if damage is already being taken. This is a hazard to manage during the route to Gutanbac Shrine, not a separate quest objective.

What works and what does not

Strengths

  • The shrine order introduces several core abilities while immediately giving each one a practical use outside its tutorial room.
  • Great Sky Island supports experimentation: bridges, rafts, mine-cart vehicles, and other constructions can solve the same traversal problem in different ways.
  • The quest combines combat, cooking, environmental preparation, and exploration instead of presenting the opening as a sequence of disconnected tutorials.

Weaknesses

  • The final requirement can be overlooked because Nachoyah Shrine is not part of the initial three-shrine instruction.
  • The snowy route toward Gutanbac Shrine can interrupt progress if Link has no cold protection or sufficient recovery food.
  • Players who expect every objective to follow a single obvious path may find the island's open traversal routes less direct than a conventional linear tutorial.

Best uses

  • Treat the quest as a safe place to test Ultrahand, Fuse, Ascend, and Recall before relying on them in more demanding regions.
  • Use the route between shrines to gather materials and practice building rather than saving all experimentation for the shrine interiors.

Completion checklist

  • Interact with the locked entrance of the Temple of TimeThis starts the quest and activates Rauru's shrine instruction.
  • Complete Ukouh ShrineLearn and use Ultrahand.
  • Complete In-isa ShrineLearn and use Fuse.
  • Gather materials for bridges or vehiclesUseful for the island's gaps and water crossings.Optional
  • Prepare cold resistance before the snowy routeUse suitable clothing or a warming food effect.Optional
  • Complete Gutanbac ShrineLearn and use Ascend.
  • Find Nachoyah ShrineDo not return to the temple after only the first three shrines.
  • Complete Nachoyah ShrineUse Recall in the shrine trial.
  • Return to the Temple of TimeTravel back after all four shrine objectives are complete.
  • Open the Temple of Time entranceThe final interaction completes The Closed Door.

Failure conditions

  • Link loses all healthA defeat during a shrine or island encounter interrupts the attempt, but the quest itself remains available after the game reloads a save or checkpoint.
  • Link takes cold damage without enough recoveryThe snowy route near Gutanbac Shrine can steadily drain health. Gain cold resistance or leave the area to avoid turning a traversal section into an avoidable defeat.
  • A constructed vehicle or bridge falls apartAn unstable structure can strand Link or send materials into a gap. Rebuild with shorter, more stable pieces and test the construction before committing to a crossing.
  • The first three shrines are completed but Nachoyah Shrine is skippedThe Temple of Time sequence does not finish until the additional shrine requirement is met. Check the quest objective rather than assuming the first shrine group is sufficient.

On failure

Shrine completion and major route progress provide natural recovery points, but exact reload behavior can depend on the most recent save.

Rewards and progression

  • Ultrahand
    Granted through the Ukouh Shrine sequence and used to build structures from nearby materials.
  • Fuse
    Introduced through In-isa Shrine and used to combine weapons and arrows with materials.
  • Ascend
    Introduced through Gutanbac Shrine and used to pass through suitable ceilings.
  • Recall
    Used in the Nachoyah Shrine sequence to reverse the movement of objects.
  • Access beyond the Temple of Time door
    Completing the shrine objectives and returning to the temple advances the opening story sequence.

Characters in this mission

AftermathSpoilers

The Temple of Time door opens

After Link completes Ukouh Shrine, In-isa Shrine, Gutanbac Shrine, and Nachoyah Shrine, he returns to the Temple of Time. Opening the entrance concludes The Closed Door and advances the opening story sequence beyond the initial Great Sky Island tutorial.

Trivia

  • The quest is the first main story quest in The Legend of Zelda: Tears of the Kingdom.
  • The four required shrines collectively introduce Ultrahand, Fuse, Ascend, and Recall.
  • The quest's tutorial design teaches traversal through both shrine puzzles and the spaces between shrines.
  • The Closed Door takes place entirely within the opening Great Sky Island sequence before the wider adventure becomes accessible.

Sources

Relationships

setting

  • Great Sky IslandLocationThe quest takes place across Great Sky Island.
  • Temple of TimeDestinationThe locked entrance starts the quest and is opened at its conclusion.

objectives

  • Ukouh ShrineRequired shrineIts trial introduces Ultrahand.
  • In-isa ShrineRequired shrineIts trial introduces Fuse.
  • Gutanbac ShrineRequired shrineIts trial introduces Ascend.
  • Nachoyah ShrineRequired shrineIts completion is needed before the final return to the Temple of Time.