QuestmajorMain storyModerate

Tulin of Rito Village

A main quest in The Legend of Zelda: Tears of the Kingdom that leads Link through snowy Hebra and the Rising Island Chain to find Tulin, investigate the storm, and reach the Wind Temple.

RoleMain-story Regional Phenomena quest
Statuscomplete
Importancemajor
RewardTulin's vow and access to Tulin's wind-gust ability after the Wind Temple sequence.
  • Quest typeMain story
  • Regional storylineHebra
  • Primary companionTulin
  • Main dungeonWind Temple
  • Final bossColgera
  • DifficultyModerate
  • Core challengeCold-weather exploration and sky traversal
  • Permanent outcomeSage of Wind companion ability

The quest has no single fixed playtime because its route can be approached with different equipment, exploration choices, and traversal solutions.

Key takeawaysSpoilers

These are the most important points to understand before starting the quest.

  • Follow the investigation into Hebra The quest is built around locating Tulin and investigating the mysterious cloud above the Hebra region, rather than simply traveling directly to the temple.
  • Prepare for cold conditions The route passes through snowy terrain and exposed sky islands. Cold-weather protection, healing, and a way to maintain mobility make the journey substantially more manageable.
  • Treat Tulin as a traversal partner Tulin contributes in combat, but his wind gust is especially valuable when crossing large gaps or extending a glide. Activate the ability deliberately so it is available when the next jump requires extra distance.
  • The Wind Temple ends with an aerial fight Colgera is fought around the temple’s airborne environment. Maintaining control during gliding and aiming for exposed weak points are more important than relying on a conventional ground-based attack pattern.
  • The quest has lasting story and gameplay consequences Tulin’s completion of the secret-stone ritual establishes him as the Sage of Wind and unlocks his continuing companion ability for later exploration.

Tulin of Rito Village overviewSpoilers

Tulin of Rito Village is one of the four major Regional Phenomena quests in The Legend of Zelda: Tears of the Kingdom. It sends Link into the frozen Hebra region to find Tulin, trace the source of the strange cloud above the mountains, and reach the Wind Temple.

The quest begins in the Rito region, where an unusual storm has created dangerous conditions over the Hebra Mountains and disrupted life around Rito Village. Link’s investigation eventually focuses on Tulin, a young Rito warrior whose confidence and judgment are still developing. The search moves from the settlement into the snowy wilderness, with visibility, cold weather, vertical terrain, and hostile camps all shaping the route.

The journey then leaves the ground and enters the Rising Island Chain, a connected series of sky islands leading toward the Wind Temple. Progress depends on reading the environment rather than following a single flat path: Link must cross gaps, use available launch points and platforms, manage the cold, and solve traversal problems while continuing to track Tulin. Tulin’s recovered bow is an important milestone before the party can continue toward the temple.

Inside the Wind Temple, Link and Tulin work together to restore the vessel’s operation by reaching its mechanisms and dealing with the threats occupying the area. The quest culminates in a battle with Colgera, a large airborne enemy whose exposed weak points make aerial movement central to the encounter. After the victory, Tulin inherits a secret stone and awakens as the Sage of Wind, allowing his companion ability to provide a wind gust useful for both combat positioning and long-distance traversal.

Where this sits

Rito VillageBegin the investigation into the storm
Hebra MountainsSearch for Tulin and recover his bow
Rising Island ChainCross the sky route toward the temple
Wind TempleRestore the temple’s mechanisms
ColgeraDefeat the airborne boss
  1. ●Investigate the storm near Rito Villagemain-story
  2. 2Find Tulin in the Hebra wildernessmain-story
  3. 3Recover Tulin’s bowmain-story
  4. 4Reach the Rising Island Chainmain-story
  5. 5Enter the Wind Templemain-story
  6. 6Activate the Wind Temple mechanismsmain-story
  7. 7Defeat Colgeramain-story
  8. 8Witness Tulin’s awakening as the Sage of Windmain-story

The quest moves from a grounded regional investigation to a sky-island dungeon and an aerial boss encounter.

Requirements and preparation

No special item is required to begin the quest, but the Hebra route strongly rewards preparation for cold weather, vertical travel, and an extended sky-island sequence.

  • RequiredReach the Rito regionTravel to Rito Village and begin the local investigation before following the search into the mountains.
  • RequiredCold-weather protectionWear cold-resistant equipment or use an appropriate warming effect before entering the snowy sections. Without protection, Link’s health is steadily threatened by the environment.
  • RecommendedReliable ranged weaponA bow and a supply of arrows are useful for distant targets, airborne threats, and Colgera’s exposed weak points.
  • RecommendedHealing suppliesCarry food or other healing options because the route combines environmental damage, enemy encounters, and difficult falls.
  • RecommendedStamina and mobility optionsExtra stamina, meals, Zonai devices, or other traversal tools can make the sky-island route more forgiving, although the path can be solved with the game’s ordinary movement systems.
  • OptionalExplore before entering the templeA quick check of nearby caves, camps, and useful materials can prevent an avoidable return trip once the story moves into the sky.

ObjectivesSpoilers

  1. Investigate the mysterious cloud above HebraDetermine what is causing the abnormal conditions affecting the Rito region.
  2. Locate TulinFollow the investigation into the snowy mountains and reconnect with the young Rito warrior.
  3. Recover Tulin’s bowRetrieve the weapon taken during the events surrounding Tulin’s disappearance.
  4. Reach the Wind TempleCross the Rising Island Chain and enter the skyborne temple at the center of the storm.
  5. Restore the Wind Temple’s operationSolve the temple’s traversal problems and activate its required mechanisms.
  6. Defeat ColgeraSurvive the aerial boss encounter and target its exposed weak points.
  7. Complete Tulin’s awakeningWitness Tulin inherit the secret stone and become the Sage of Wind.

WalkthroughSpoilers

  1. 01

    Investigate the mysterious cloud above Hebra

    Begin the Hebra investigation at Rito Village

    Speak with the relevant Rito involved in the village’s response to the storm, then follow the marked investigation toward the mountains. Do not treat the cloud as a normal weather effect: the quest’s route and later dungeon are tied to the phenomenon above Hebra.

    Location: Rito Village

    TipBefore leaving the village, make sure Link has cold-weather protection and enough healing for the exposed mountain route.

  2. 02

    Search for Tulin

    Travel into the snowy Hebra Mountains

    Climb and traverse the mountain approaches while watching for slippery surfaces, deep drops, and hostile encounters hidden by snow or poor visibility. Use shelters, caves, and stable ledges when possible instead of attempting every ascent in a single exposed climb.

    Location: Hebra Mountains

    Watch outCold damage and an unexpected fall can consume resources before the main encounter begins; restore protection before pushing farther into the storm.

  3. 03

    Locate Tulin

    Search the area around Tulin’s last known position

    Continue through the mountain route until the investigation points toward Tulin and the hostile activity surrounding him. The correct path is usually indicated by the developing objective and the visible route through the mountain rather than by a direct climb toward the cloud.

    Location: Hebra Mountains

    TipUse the scope and map to mark high ledges, caves, and landing points before committing to a long climb.

  4. 04

    Recover Tulin’s bow

    Recover Tulin’s bow from the enemy camp

    Clear the enemies guarding the area where Tulin’s bow was taken, then collect the bow once the camp is safe. Ranged attacks and elevation are useful here because approaching through the snow can leave Link exposed to several attackers at once.

    Location: Hebra Mountains

    Watch outThe bow is a quest milestone, so search the defeated enemies and nearby camp area carefully rather than leaving immediately after the fight.

    Missable
  5. 05

    Reach the Rising Island Chain

    Reconnect with Tulin and follow the route into the sky

    After the bow is recovered, continue with Tulin toward the upward path created by the storm. The route transitions from mountain travel to sky-island traversal, so look for launch points, floating platforms, and safe surfaces that allow Link to regain height after a missed jump.

    Location: Hebra Mountains and the approach to the Rising Island Chain

    Checkpoint
  6. 06

    Cross the sky islands

    Use Tulin’s wind gust to extend crossings

    When Tulin is present as a companion, activate his wind gust during a glide to gain additional forward distance. Aim for the next island or platform before using the ability; triggering it too early or while facing away from the route can waste the opening and leave Link short of the landing.

    Location: Rising Island Chain

    TipStabilize Link’s direction first, then use the gust for the longest portion of the gap rather than spending it immediately after jumping.

  7. 07

    Reach the Wind Temple

    Solve the sky-island traversal problems

    Advance through the Rising Island Chain by combining ordinary climbing and gliding with the available platforms and environmental mechanisms. Snow, wind, gaps, and enemies can all interrupt progress, so pause on broad platforms to recover your bearings before making the next crossing.

    Location: Rising Island Chain

    Watch outA missed landing can send Link back to a lower island or into the void; identify the next recovery platform before gliding across a large gap.

  8. 08

    Restore the Wind Temple

    Enter the Wind Temple and inspect its mechanisms

    Once the temple is reached, explore its connected exterior and interior spaces to identify the mechanisms needed to restore its operation. Tulin remains involved in the sequence, and the temple’s layout favors careful movement between elevated decks, corridors, and exposed sections.

    Location: Wind Temple

    Checkpoint
  9. 09

    Activate the temple’s mechanisms

    Activate the Wind Temple’s required mechanisms

    Work through the temple’s environmental puzzles and enemy encounters until all required mechanisms have been activated. Look above and below the main walkways, because the route often depends on vertical movement and finding an alternate approach rather than forcing a locked entrance.

    Location: Wind Temple

    TipUse the map and the temple’s visible architecture to track unexplored rooms; returning to the central area after each mechanism helps prevent missed branches.

  10. 10

    Prepare for the boss encounter

    Prepare for Colgera

    Before triggering the final encounter, replenish health, confirm that cold-weather protection is still active, and equip a bow with enough arrows for repeated airborne targeting. The arena rewards controlled gliding, so avoid entering with depleted stamina or without a way to recover from a missed landing.

    Location: Wind Temple

    Checkpoint
  11. 11

    Defeat Colgera

    Defeat Colgera from the air

    Colgera exposes vulnerable sections while moving through the storm. Glide around the creature, line up attacks on those exposed weak points, and use Tulin’s gust to reposition when the arena or the boss’s movement leaves Link out of range.

    Location: Wind Temple sky arena

    Watch outFalling, losing track of the boss, or gliding directly into an attack can turn a safe opening into a long recovery; keep a landing route in mind while aiming.

  12. 12

    Witness Tulin become the Sage of Wind

    Complete Tulin’s awakening

    After Colgera falls, follow the story sequence involving Tulin and the secret stone. The quest concludes with Tulin awakening as the Sage of Wind, changing his role from a young warrior being located to a continuing ally in Link’s wider campaign.

    Location: Wind Temple

    Checkpoint

Mission mechanics

Tulin’s most important contribution is not a conventional attack but a directional gust that pushes Link forward while gliding. The ability is strongest when used as part of a planned crossing: jump or launch, face the destination, and activate the gust when the extra momentum will carry Link beyond the normal glide distance. It is less useful when fired without a clear landing target.

The Hebra portion tests environmental management as much as combat. Snowy terrain can obscure routes, cold weather can drain health, and vertical cliffs encourage players to spend stamina before they have identified a safe ledge. Caves and sheltered spaces provide opportunities to regroup, while a careful map check can reveal a less punishing approach.

The Wind Temple extends these ideas into a dungeon built around elevation and exposed air. Link and Tulin must move through spaces that do not always present their solution at eye level. Search for alternate heights, openings, and connected platforms when a mechanism appears inaccessible, and use the central routes to reorient rather than repeatedly attacking the same blocked path.

Colgera makes aerial control the central combat skill. The boss’s vulnerable areas are exposed during movement, so the safest rhythm is to glide into position, attack a weak point, and then redirect toward a platform or open recovery space. Tulin’s gust can help Link close distance or escape a poor angle, but it should not replace awareness of stamina and incoming attacks.

What works and what does not

Strengths

  • The quest gives Tulin a clear personal arc, connecting the search for a missing young warrior with his later responsibility as the Sage of Wind.
  • The move from the snowy ground route to the Rising Island Chain creates a strong change of scale and makes the regional storm feel physically connected to the dungeon.
  • Tulin’s wind gust adds a useful traversal option without removing the need to read the environment and choose a landing point.
  • Colgera’s encounter uses the game’s gliding system directly, making the boss feel distinct from a standard arena fight.

Weaknesses

  • The cold-weather requirement can become repetitive if Link lacks reliable protection or if the player repeatedly returns to exposed areas without preparing.
  • The sky-island route can be disorienting because missed landings and vertical detours make it difficult to reconstruct the intended path.
  • Tulin’s ability is powerful only when the player is already aligned with a destination; using it reactively can produce little benefit.
  • The final encounter emphasizes aerial movement, which may feel less comfortable for players who have not practiced gliding and midair aiming.

Best uses

  • Use Tulin’s gust for long horizontal crossings and for correcting distance during a planned glide.
  • Use the Hebra investigation as an opportunity to gather cold-weather resources before committing to the sky route.
  • Treat broad platforms and temple hubs as navigation checkpoints rather than rushing continuously between objectives.

PhasesSpoilers

  1. 1

    Mountain search

    Starts: The investigation leaves Rito Village and enters the snowy Hebra route.

    Link searches for Tulin through cold terrain and enemy-held areas while following the clues surrounding the storm.

    • Maintain cold protection before climbing into exposed areas.
    • Use elevation and ranged attacks to make enemy camps safer to approach.
  2. 2

    Sky-island ascent

    Starts: Tulin is reunited with Link and the route continues upward.

    The Rising Island Chain turns the mission into a sequence of gliding, climbing, and platforming problems.

    • Choose the next landing point before activating the wind gust.
    • Keep a recovery platform in view when crossing a wide gap.
  3. 3

    Wind Temple restoration

    Starts: Link and Tulin reach the temple above the storm.

    The temple requires exploration, vertical navigation, and the activation of its required mechanisms before the boss becomes available.

    • Search above and below blocked routes instead of assuming a locked door is the intended entrance.
    • Return to the central temple routes to reorient after completing each mechanism.
  4. 4

    Colgera battle

    Starts: The Wind Temple mechanisms are restored.

    Colgera moves through the storm while exposing vulnerable sections that Link can target during a glide.

    • Storm movementTell Colgera changes position through the airborne arena and can leave Link without a clear attack angle.Answer Use controlled gliding and Tulin’s gust to reposition, then aim for an exposed weak point.
    • Aerial collision threatTell The creature’s movement can place its body in Link’s flight path.Answer Break off an unsafe approach early and redirect toward open air or a safe landing point.
    • Keep stamina and healing available before the fight begins.
    • Prioritize the exposed weak points instead of trying to damage every visible part at once.

Boss encounterSpoilers

  • Location
    Wind Temple sky arena
  • Health
    Not specified in the supplied source pack.

Use the arena’s open air to approach Colgera from a favorable angle, then attack its exposed weak points with a bow or another reliable ranged option. Tulin’s wind gust helps Link close distance and recover positioning, but the fight is safer when each glide begins with a visible landing or recovery route in mind. Avoid spending all available stamina on a single approach, and heal before environmental or fall damage turns a missed attack into a defeat.

Weaknesses

  • Exposed vulnerable sections that can be targeted while Link is gliding.

Rewards

  • Completion of the Wind Temple sequence.
  • Tulin’s awakening as the Sage of Wind.
  • Tulin’s continuing wind-gust companion ability.

Checklist

  • Begin the storm investigation in Rito VillageConfirm that the regional quest has advanced before leaving the settlement.
  • Equip cold-weather protection before entering the snowy mountainsUse equipment or an appropriate warming effect.
  • Carry a bow and sufficient arrowsRanged attacks are useful in the mountain route and against Colgera.
  • Locate Tulin in the Hebra regionFollow the investigation rather than heading straight for the cloud.
  • Recover Tulin’s bowSearch the enemy-held area after the encounter is cleared.
  • Cross the Rising Island ChainPlan each landing before using Tulin’s wind gust.
  • Reach the Wind TempleUse the sky route’s platforms and vertical paths to approach the temple.
  • Activate every required Wind Temple mechanismRecheck upper and lower paths if the final objective does not update.
  • Prepare healing and arrows before ColgeraThe boss fight takes place in an aerial arena.
  • Defeat ColgeraTarget its exposed weak points while gliding.
  • Complete Tulin’s secret-stone awakeningThis concludes the quest and establishes the Sage of Wind.

Failure conditions

  • Link loses all healthCold exposure, enemy attacks, fall damage, and Colgera’s aerial hazards can all contribute to defeat. Prepare healing and environmental protection rather than relying on a single source of recovery.
  • Link falls from the sky routeA missed glide or poor landing can send Link to a lower island or into the void. Look for recovery platforms and activate Tulin’s gust only after facing the intended destination.
  • Link enters the storm without cold protectionThe snowy mountain route can steadily damage Link when the relevant protection is absent. Reapply or replace the effect before continuing into a more exposed section.
  • Link approaches Colgera without ranged resourcesThe boss’s vulnerable sections are most conveniently attacked while airborne, so a depleted bow or arrow supply can make the encounter unnecessarily difficult.

On failure

The game provides progression checkpoints during the broader sequence, but the exact restart position can depend on the current sub-objective and the most recent completed section.

RewardsSpoilers

  • Tulin’s vow
    Completing the quest establishes Tulin as the Sage of Wind and adds his continuing support to Link’s journey.
  • Tulin’s wind gust ability
    Tulin’s companion ability provides a forward burst of wind that improves gliding and long-distance traversal.
  • Wind Temple completion
    The storm-related temple sequence is resolved after Colgera is defeated.

Characters in this missionSpoilers

AftermathEnding spoilers

Tulin becomes the Sage of Wind

The conclusion of the Wind Temple sequence changes Tulin’s place in the story. After inheriting a secret stone, he awakens as the Sage of Wind, and his wind-gust ability remains available as a companion tool for later combat and traversal.

Trivia

  • Tulin of Rito Village is one of the game’s four Regional Phenomena quests.
  • The quest is recommended as an early Regional Phenomena destination because its reward is useful for movement through the sky and other open environments.
  • The mission’s route combines three distinct spaces: the snowy Hebra Mountains, the Rising Island Chain, and the Wind Temple.
  • Recovering Tulin’s bow is a major story milestone before the journey proceeds toward the temple.
  • The final boss encounter is designed around gliding and aerial targeting rather than a conventional enclosed arena.
  • Tulin’s story presents him as a young warrior learning to protect his people while taking on a larger inherited responsibility.

Sources

Relationships

Locations

  • Rito VillageStarting locationThe Hebra investigation begins in the home of the Rito.
  • Hebra MountainsMountain routeLink travels through the snowy mountains while searching for Tulin.
  • Rising Island ChainSky routeThe sky-island chain provides the route toward the Wind Temple.
  • Wind TempleMain dungeonThe quest’s dungeon sequence takes place in the Wind Temple.