Weaponminor

Gleeok Frost Horn

A rare Frost Gleeok monster part that adds 30 damage and freezing power when fused to a weapon or arrow in The Legend of Zelda: Tears of the Kingdom.

Importance
minor
Damage
30
GF
The Legend of Zelda: Tears of the Kingdom · weapon
01

Key Takeaways

01

Boss-drop fuse material

Gleeok Frost Horn is a rare monster part obtained from Frost Gleeok, rather than a complete weapon. Its primary use is fusing it to a weapon or arrow.

02

Ice effect and fuse power

A fused Frost Horn adds 30 attack and gives the resulting weapon or arrow an ice-freezing effect on impact.

03

Durable elemental utility

Unlike ordinary elemental effects that may expire after repeated use, the horn's freezing effect is valued for remaining available throughout the fused weapon's use.

04

Requires a base weapon

The horn's combat value depends on the weapon or arrow it is fused to; it does not provide a standalone moveset, reach, or displayed weapon attack.

05

Useful for ice-focused upgrades

Beyond combat, Frost Gleeok Horns are used in upgrading the Frostbite Armor, so spending one as a fuse material competes with an upgrade-material requirement.

06

Compared with ordinary elemental materials

Compared with less specialized elemental fuse materials, the Frost Horn combines a substantial fuse bonus with a persistent freezing function, making it a higher-value option when both damage and crowd control matter.

02

Overview

Gleeok Frost Horn is a rare monster part in The Legend of Zelda: Tears of the Kingdom that turns a fused melee weapon into a reliable source of freezing power.

Unlike a conventional sword, spear, or club, Gleeok Frost Horn is obtained as a material from a defeated Frost Gleeok. Its role begins when it is fused to a weapon: the resulting armament gains an ice-based effect that can freeze enemies on impact.

The horn is especially useful when a player wants crowd control rather than only higher physical damage. Freezing creates an opening for repositioning or a follow-up attack, while the horn’s elemental effect remains useful across different base weapons instead of being tied to one fixed moveset.

This makes it distinct from ordinary cold-themed materials and from weapons whose value comes mainly from reach, speed, or a unique attack pattern. The base weapon still determines the melee weapon’s handling; the horn supplies the distinctive frost effect and its fusion contribution.

Gleeok Frost Horn belongs to the standard Tears of the Kingdom item pool rather than a separate DLC variant. It also has uses outside combat, including armor-upgrade requirements, so spending one on a fusion should be weighed against those progression needs.

03

How to Obtain

  1. 01Defeat a Frost Gleeok in the overworld. Frost Gleeoks can be found at Gerudo Summit in the Gerudo Highlands, Biron Snowshelf in the Hebra Mountains, and the North Tabantha Snowfield. The boss drops Gleeok Frost Horns when defeated; no quest, vendor purchase, or DLC is required.
  2. 02Collect the horn from the defeated Frost Gleeok. These overworld bosses can be fought again after their normal respawn cycle, so the material is not limited to one per playthrough.
04

Mechanics and Handling

Gleeok Frost Horn is a monster part rather than a standalone wieldable weapon. Its melee behaviour comes from the weapon selected for the Fuse: the host retains its own attack pattern, reach, stamina commitment, and durability rules, while the horn adds its ice-element effect and its documented Fuse attack bonus. The result is therefore a conditional fused-weapon state, not a separate horn moveset.

Ice effect on a fused melee weapon

A melee weapon fused with Gleeok Frost Horn can freeze enemies when its attacks connect, provided the target is susceptible to ice. Freezing creates a brief control window; striking a frozen target can then produce the game's associated shatter interaction. The horn's elemental effect is not presented as a limited-use charge that expires after a small number of hits, so repeated attacks can continue to apply the ice behaviour while the fused weapon remains intact.

Handling depends on the host weapon

The horn does not change a one-handed weapon into a two-handed weapon, alter a spear's spacing, or supply a new charge, parry, or special attack. Light attacks, heavy attacks, jump attacks, and other handling details follow the base weapon. Choose the host according to the desired moveset and reach; the horn is chiefly a way to add ice control and Fuse damage to that moveset.

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Upgrades and Variants

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Strengths, Weaknesses and Best Uses

Strengths

  • Adds +30 Fuse attack to a melee weapon in the standard Tears of the Kingdom weapon-fusion context.
  • Applies an ice effect on impact, allowing melee attacks to freeze susceptible enemies and create openings for follow-up strikes.
  • The horn's freezing effect does not discharge after a few hits, making it a durable source of elemental crowd control compared with ordinary elemental monster parts.

Weaknesses

  • The horn is a monster part rather than a complete weapon, so its performance depends on the base weapon chosen for the fusion.
  • Its value is concentrated in freezing and setup; enemies that cannot be frozen receive less benefit from the elemental effect.
  • Using it for fusion competes with armor-upgrade and elixir uses, so spending a limited Frost Gleeok drop has an opportunity cost.

Best uses

  • Freeze susceptible enemies before a high-commitment melee attack or other follow-up damage.
  • Add reliable ice control to a weapon used against groups of ordinary enemies.
  • Reserve it for a fusion where the +30 Fuse attack and persistent freezing effect matter more than keeping the horn for Frostbite Armor upgrades or elixirs.
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Compared With Similar Weapons

Compared With Similar Weapons
ComparatorElemental effectFusion distinctionBest use
Gleeok Flame HornFire-based Gleeok hornIgnites targets and environmental objects; suited to heat and burn interactionsChoose instead when fire effects or burning surfaces matter more than freezingFire-focused melee fusions and environmental utility
Gleeok Thunder HornElectric-based Gleeok hornElectrifies targets and can support shock-related interactionsChoose instead when electricity or disarming potential is more useful than freeze controlElectric fusions against groups or weapon users
Ice Lizalfos HornIce-based monster partAlso provides a freezing effect when fused, but is a lower-tier alternative to the Frost Horn's Gleeok-part roleUse when an accessible ice fusion is needed without spending a rare Gleeok dropRoutine crowd control and elemental weapon coverage