Silver Mace Horn
The Silver Mace Horn is a rare fuse material from Silver Lynels, valued for its high attack contribution and blunt utility against rock, ore and armor.
Key Takeaways
Silver Mace Horn is a rare monster part used to modify weapons with Fuse, not a standalone melee weapon. Its value comes from combining substantial attack power with blunt utility.
Fuse material, not a base weapon
The Silver Mace Horn is dropped by Silver Lynels and must be attached to a compatible weapon; it has no independent moveset, durability, or displayed weapon attack.
Blunt utility is its defining feature
Its mace-like fused effect is useful for breaking ore deposits, rock formations, and other hard surfaces while also improving close-range damage.
Powerful but condition-dependent availability
Obtaining one requires finding and defeating a Silver Lynel, so supply depends on late-game enemy encounters rather than a normal shop or fixed weapon pickup.
Gerudo weapons can amplify the choice
Gerudo weapons are a notable pairing because their weapon trait increases the contribution of attached Fuse materials, subject to the weapon’s condition and game mechanics.
Choose it for utility as well as damage
The Silver Mace Horn is distinct from the Silver Lynel Saber Horn: its blunt breaking function makes it the more relevant choice when a fused weapon must handle both combat and hard surfaces.
Overview
Silver Mace Horn is a rare monster part in The Legend of Zelda: Tears of the Kingdom, obtained from Silver Lynels and used primarily as a Fuse material rather than as a standalone melee weapon. Its blunt form gives fused weapons a strong balance of combat power and utility against hard surfaces.
Despite its placement in a weapon-focused database, the Silver Mace Horn is not a sword, spear, or independently wieldable melee weapon. It is a monster component whose practical identity comes from the weapon created when it is attached through Fuse. This distinction matters because its properties belong to the fused result, not to a separate moveset or base weapon frame.
The horn’s defining use is blunt impact. A weapon fused with it can serve ordinary combat while also helping break ore deposits, rock formations, and other hard surfaces that benefit from blunt damage. That makes it more than a simple damage component: it can add utility to a loadout without requiring a separate tool for every obstacle.
Silver Mace Horns are associated with Silver Lynels, so they belong to the later and more demanding part of Tears of the Kingdom’s progression rather than the game’s early weapon economy. The material is also distinct from the Silver Lynel Saber Horn, another Silver Lynel drop whose fused role and damage properties should not be treated as interchangeable.
The choice of base weapon changes the result. One-handed weapons and spears provide different reach, handling, and attack patterns after the Fuse attachment, while weapons with material-enhancing traits can alter the contribution of the horn. Those interactions should be evaluated as fused-weapon mechanics; the horn itself has no independent durability, guard value, or melee moveset.
How to Obtain
- Access to the Depths and the ability to defeat a Silver Lynel.
- No separate quest, DLC, New Game Plus, or vendor requirement is established. The Silver Mace Horn is distinct from the Silver Lynel Saber Horn.
- 01Travel to the Depths and locate a Silver Lynel. The Floating Coliseum beneath the Coliseum Ruins is a documented encounter area containing Silver Lynels, although other Silver Lynel encounters can also provide this material.
- 02Defeat the Silver Lynel and collect the dropped Silver Mace Horn. It is obtained as an enemy drop rather than from a vendor, chest, mission reward, or separate crafting source. The drop is associated with the defeated Silver Lynel; no alternate purchase route is established.
Mechanics and Handling
Silver Mace Horn is a Fuse material rather than a standalone weapon with its own moveset. Its combat behaviour therefore comes from the weapon to which it is attached: a fused one-handed weapon keeps that weapon’s attack sequence, while a fused spear or two-handed weapon preserves its host’s reach and handling. The horn contributes its material properties instead of replacing the host weapon’s basic attacks.
The supplied reference identifies the Silver Mace Horn’s base Fuse Attack Power as 51. This figure applies to the unfused material contribution and should not be read as the finished weapon’s displayed attack. The final result also depends on the host weapon, its condition, and any relevant weapon trait or temporary effect. No separate attack speed, reach, stamina cost, or weapon-skill value belongs to the horn itself.
Blunt utility from the fused horn
The Silver Mace Horn is valued for its blunt utility as much as for its added attack power. A weapon fused with it can be used to break rock formations and ore deposits, giving the resulting tool a practical role outside direct combat. This makes it useful when a player wants one carried weapon to handle both enemies and hard environmental surfaces without relying on a separate blunt weapon.
The horn’s utility is conditional on being fused to a usable host. It does not grant the host a new independent moveset, and its effect should not be described as a universal damage multiplier. The host weapon still determines the attack pattern, reach, charged attacks, jump attacks, and any weapon-specific skill.
Host weapon determines handling
A one-handed host generally produces the most adaptable result for ordinary fighting, while a spear host retains spear spacing and a two-handed host retains its slower, committed attack pattern. These are properties of the host weapon rather than special Silver Mace Horn animations. Choosing the host therefore matters more for handling than choosing between different attacks supplied by the horn.
The Silver Mace Horn is distinct from the Silver Lynel Saber Horn. The two materials come from the same enemy family but should not be treated as interchangeable variants: the Mace Horn is the blunt, hard-surface-oriented option, whereas the Saber Horn represents a different fused-material choice.
Upgrades and Variants
Strengths, Weaknesses and Best Uses
Strengths
- Adds 51 Fuse Attack Power to a compatible weapon, giving a substantial offensive improvement without requiring a special weapon skill.
- Its blunt mace property makes the resulting fused weapon useful for breaking ore deposits, rock formations, and armored enemy defenses.
- The Strong Fusion trait on Gerudo weapons doubles the attack contribution of attached materials, making them an efficient pairing for this horn.
Weaknesses
- The Silver Mace Horn is a Fuse material rather than a standalone weapon, so its performance depends on the base weapon, its condition, and the chosen Fuse interaction.
- Its blunt utility is less relevant when the target does not require rock-breaking or armor-breaking, where a different material may provide more specialized benefits.
- Silver Lynels are late-game, dangerous enemies, so obtaining additional horns requires combat capability capable of defeating that enemy tier.
Best uses
- Fuse it to a Gerudo weapon when the goal is to maximize the horn's attack contribution through Strong Fusion.
- Use it on a one-handed weapon for a general-purpose tool that combines close-range combat with ore and rock breaking.
- Choose it for encounters involving armored enemies or other situations where a blunt fused weapon's utility matters alongside its damage.