QuestmajorMain storyModerate

The Sage of Wind's Task

A major quest in which Link helps Tulin complete the Wind Temple and awaken as the Sage of Wind.

RoleMain-story quest focused on Tulin's awakening, the Rising Island Chain, the Wind Temple, and the battle against Colgera.
StatusComplete
Importancemajor
RewardVow of Tulin, Sage of Wind
TimeVaries by exploration and preparation
  • Quest typeMain-story
  • Core routeRising Island Chain
  • DungeonWind Temple
  • Dungeon locksFiveThe supplied source identifies five locks as the required dungeon objective.
  • BossColgera
  • Primary companionTulin
  • Main utilityWind gust
  • RewardVow of Tulin, Sage of Wind

Difficulty and time vary with equipment, exploration, and the player's familiarity with airborne traversal.

Key takeaways

Use this summary to understand the quest's structure before entering the sky route.

  • Follow Tulin through the sky The approach is built around the Rising Island Chain, so vertical movement and gliding control matter as much as ordinary combat.
  • Restore the Wind Temple The dungeon's central progression requires Link to activate five locks. Explore the temple rather than searching for a single linear corridor.
  • Treat Tulin's gust as a traversal tool Tulin's gust is most valuable when Link is already gliding and needs extra forward reach, particularly across separated sky structures.
  • Prepare for Colgera The quest culminates in a boss encounter with Colgera after the Wind Temple objective is resolved.
  • Claim the Vow Completion awards the Vow of Tulin, Sage of Wind, which allows Tulin's avatar to be summoned or dismissed during the wider journey.

The Sage of Wind's Task overview

The Sage of Wind's Task follows Link's effort to help Tulin become the modern Sage of Wind during the events of The Legend of Zelda: Tears of the Kingdom.

The quest continues from Tulin of Rito Village and takes Link into the frozen skies above the Hebra region. Its route passes through the Rising Island Chain before reaching the Wind Temple, where the immediate objective is to restore the dungeon's power by activating five locks. The journey combines aerial traversal, environmental problem-solving, combat, and careful use of Tulin's gust ability.

Tulin is not simply a companion encountered at the end of the mission. He assists Link during the approach and inside the Wind Temple, where his ability creates a forward gust that can extend gliding distance and help Link cross gaps. The ability is especially valuable in the open sky, although the player still needs to manage stamina, altitude, wind, and landing position.

The quest's major combat climax is the confrontation with Colgera. Completing the Wind Temple and resolving Tulin's awakening establishes him as the Sage of Wind and grants the Vow of Tulin, Sage of Wind. The Vow lets Link summon or dismiss Tulin's avatar later in the journey, making the quest's reward useful well beyond the immediate dungeon.

Where this sits

Rito VillageTulin's story begins here
Rising Island ChainReach the airborne route
Wind TempleActivate five locks
ColgeraResolve the temple's major encounter
Sage of WindReceive Tulin's Vow
  1. 1Tulin of Rito VillagequestPrerequisite quest
  2. ●The Sage of Wind's TaskquestCurrent quest
  3. 3Vow of Tulin, Sage of WindrewardPost-quest ability item

The quest bridges Tulin's introduction in Rito Village and his continuing role as the Sage of Wind.

Requirements

Complete Tulin of Rito Village before following this storyline into the sky.

  • RequiredComplete Tulin of Rito VillageThis is the established prerequisite for Tulin's transformation into the Sage of Wind.
  • RecommendedPlan for airborne traversalBring enough stamina, healing, and general preparation for extended gliding through the Rising Island Chain and the Wind Temple's exposed spaces.
  • RecommendedKeep a ranged option availableA bow is useful for airborne targets, distant mechanisms, and the Colgera encounter, although the supplied sources do not establish a required weapon.
  • RequiredUse Tulin's gust deliberatelyThe ability assists both exploration and combat, but it does not replace stamina management or careful positioning.

Objectives

  1. Travel through the Rising Island ChainFollow the airborne route toward the Wind Temple while using Tulin's gust to extend movement across gaps.
  2. Activate the five locks in the Wind TempleLocate and operate the dungeon's locks to restore its systems and open the way to the main confrontation.
  3. Defeat ColgeraWin the boss encounter associated with Tulin's awakening.
  4. Complete Tulin's awakeningResolve the story sequence that establishes Tulin as the Sage of Wind.
  5. Receive the Vow of Tulin, Sage of WindObtain the key item used to summon or dismiss Tulin's avatar after the quest.

WalkthroughSpoilers

  1. 01

    Begin the continuation of Tulin's story

    Finish the Tulin of Rito Village storyline

    The Sage of Wind's Task follows Tulin of Rito Village, so resolve that preceding quest before expecting the Wind Temple route to become the focus. If the story does not advance, return to the relevant Rito Village objectives and speak with the characters connected to Tulin's search.

    Location: Rito Village

    TipTreat the previous quest as the narrative starting point rather than trying to enter the Wind Temple immediately.

  2. 02

    Navigate toward the Wind Temple

    Reach the Rising Island Chain

    Move from the Hebra-side approach into the airborne islands and use the available platforms, launch points, and gliding routes to gain height. Watch your stamina while crossing open gaps; landing short of the next island can send Link into the cold air below and force a recovery or restart.

    Location: Rising Island Chain

    TipActivate nearby travel points when available so an unsuccessful glide does not require repeating the entire approach.

    Watch outDo not spend all of Link's stamina on a single climb or glide when no landing surface is nearby.

  3. 03

    Use the Sage's ability for traversal

    Use Tulin's gust to extend each crossing

    When Link is airborne, position Tulin's ability so the gust pushes him toward the next island or structure rather than away from it. The extra forward movement is strongest when used to correct a long crossing, not when Link is already drifting toward a nearby landing.

    Location: Rising Island Chain

    TipStart gliding before activating the gust and aim for a broad platform whenever the route offers one.

  4. 04

    Keep the route to the temple open

    Clear obstacles on the approach

    The sky route mixes traversal with hostile encounters and environmental barriers. Deal with threats from a stable platform when possible, then resume the route after checking that the next jump has a visible landing point.

    Location: Rising Island Chain

    TipA ranged attack can reduce the risk of fighting while Link is suspended over the abyss.

  5. 05

    Begin the dungeon

    Enter the Wind Temple

    Continue upward and forward until the route reaches the Wind Temple. Before committing to the dungeon, heal, check weapons and bows, and make sure Link has enough resources for repeated gliding and the boss sequence.

    Location: Wind Temple

    Watch outThe temple's open spaces make a fall costly, especially if Link reaches them with depleted stamina.

    Checkpoint
  6. 06

    Understand the dungeon layout

    Survey the temple before activating mechanisms

    The Wind Temple is organized around multiple locks rather than one uninterrupted hallway. Use the central structure and surrounding rooms as navigation references, and look for the mechanism or route that connects each lock to the main dungeon objective.

    Location: Wind Temple

    TipMark or mentally track completed locks so you do not repeatedly search the same area.

  7. 07

    Activate one of five locks

    Activate the first lock

    Explore from the temple's central area toward the first accessible lock and solve the local traversal or mechanism problem. The exact route can vary with the abilities and approach used, but the lock is only counted once its mechanism has been successfully operated.

    Location: Wind Temple

    Checkpoint
  8. 08

    Activate all five locks

    Activate the remaining four locks

    Continue around the Wind Temple, using Link's abilities and Tulin's gust to reach the other lock mechanisms. Each lock may require a different approach through the temple's exposed architecture, so inspect ceilings, undersides, gaps, and side rooms instead of following only the most obvious floor route.

    Location: Wind Temple

    TipIf the main route appears blocked, search vertically; the temple's sky-facing construction frequently makes upper and lower surfaces part of the solution.

  9. 09

    Get ready for Colgera

    Prepare for the temple's boss transition

    After all five locks are active, pause to restore health and arrange a practical combat loadout before triggering the next sequence. Keep a bow and arrows ready if available, because the associated boss fight takes place in open air and rewards accurate attacks while gliding.

    Location: Wind Temple

    Watch outDo not assume that activating the final lock is the end of the quest; the major encounter follows.

    Checkpoint
  10. 10

    Defeat Colgera

    Defeat Colgera

    Fight Colgera in the sky by staying mobile, using gliding to reach useful attack angles, and striking its exposed vulnerable areas when they become available. Tulin's gust helps Link reposition, but the encounter still depends on controlling altitude and avoiding attacks rather than remaining directly beneath the creature.

    Location: Sky above the Wind Temple

    TipPrioritize a safe line to the next attack position over a risky strike that leaves Link without stamina or a landing route.

  11. 11

    Resolve the quest's story outcome

    Complete Tulin's awakening

    Once Colgera is defeated, follow the post-battle story sequence rather than leaving the area immediately. The resolution confirms Tulin's role as the modern Sage of Wind and closes the central arc begun in Tulin of Rito Village.

    Location: Wind Temple and its surrounding sky

    Checkpoint
  12. 12

    Claim the quest reward

    Receive the Vow of Tulin, Sage of Wind

    The quest concludes with the Vow of Tulin, Sage of Wind. This key item lets Link summon or dismiss Tulin's avatar, allowing the companion's assistance to remain available during the rest of the journey.

    Location: Quest conclusion

Mission mechanics

Tulin's gust is the defining mechanic of the quest. It is primarily a movement aid: Link uses it while gliding to gain forward momentum and make crossings that would otherwise be difficult or impossible. The ability is most reliable when the player has already chosen a landing direction and has enough stamina to survive the remainder of the glide.

The Rising Island Chain tests route reading more than simple sprinting. Islands, platforms, and vertical surfaces create a chain of possible launches, so a safe approach usually involves breaking a long crossing into smaller movements. If a route seems to demand a blind leap, look for a nearer platform, a climbable surface, or a way to change altitude before spending the gust.

Inside the Wind Temple, progress is tied to five locks. The dungeon rewards three-dimensional searching: a visible obstruction may be solved from above, below, or through a side route. Tulin remains useful in the dungeon, but his gust should be treated as one part of Link's toolkit rather than a universal solution.

The Colgera battle changes the emphasis from dungeon navigation to aerial positioning. Link must identify attack opportunities while managing gliding control and stamina. The fight is safer when each attack is planned around a route back to a platform or another stable position.

What works and what does not

Strengths

  • Tulin's gust makes long airborne crossings more forgiving and gives the quest a distinct movement identity.
  • The Rising Island Chain connects exploration and story progression instead of separating the two activities.
  • The five-lock structure gives the Wind Temple a clear overall objective while leaving room to approach individual areas flexibly.
  • The quest reward remains useful after completion because Tulin's avatar can be summoned during the wider journey.

Weaknesses

  • Open-air traversal can punish poor stamina planning, particularly when a glide begins without a clearly reachable landing.
  • The temple's vertical layout can make a lock feel inaccessible if the player searches only at ground level.
  • The boss transition can catch players who finish the final lock without healing or arranging an aerial-combat loadout.
  • Tulin's gust improves movement but does not remove the need to judge distance, altitude, and landing position.

Best uses

  • Use the gust for long glides, midair corrections, and routes between separated sky platforms.
  • Use stable temple surfaces to regroup before attempting another mechanism or crossing.
  • Use the Vow after the quest when exploration routes benefit from additional forward movement.

PhasesSpoilers

  1. 1

    Approach through the sky

    Starts: Entering the Rising Island Chain

    The route combines airborne traversal, hostile interruptions, and platform-to-platform navigation before Link reaches the Wind Temple.

    • Sky-route enemy pressureTell Hostile creatures or hazards occupy parts of the route and can interrupt a glide.Answer Fight from a stable platform or bypass the threat before committing to the next crossing.
    • Preserve stamina for the final part of each crossing.
    • Use Tulin's gust after choosing a clear landing direction.
  2. 2

    Wind Temple lock search

    Starts: Entering the Wind Temple

    The dungeon's progression centers on locating and activating five locks across its vertical spaces.

    • Environmental separationTell Gaps, upper surfaces, lower surfaces, and blocked passages divide the temple.Answer Search vertically and use Link's abilities to create alternate routes.
    • Track each completed lock.
    • Return to the central structure when orientation is lost.
  3. 3

    Colgera battle

    Starts: Activating all five locks and starting the dungeon's final encounter

    The quest's major fight takes place in the sky and requires Link to glide, reposition, and attack exposed vulnerable areas.

    • Aerial assaultTell Colgera's movement and the open arena force Link to adjust position while airborne.Answer Keep a landing route in mind and use Tulin's gust to regain useful forward movement.
    • Heal before triggering the encounter.
    • Avoid spending all stamina while pursuing an attack angle.

Boss encounterSpoilers

  • Location
    Sky above the Wind Temple
  • Health
    Not specified in the supplied sources

Treat the fight as an aerial positioning challenge. Use gliding and Tulin's gust to reach attack angles, strike when Colgera's vulnerable areas are exposed, and preserve enough stamina or space to recover after each pass. A bow is useful for maintaining pressure without forcing Link into an unsafe position, but the supplied sources do not establish a mandatory weapon or fixed damage strategy.

Weaknesses

  • Exposed vulnerable areas must be targeted when they are accessible.

Rewards

  • Progression toward Tulin's awakening
  • Completion of the Wind Temple storyline
  • Vow of Tulin, Sage of Wind

Choices and consequencesSpoilers

  • Choose the order in which to explore the Wind Temple's lock areas

    The quest requires all five locks to be activated, but the source pack does not identify a required order for doing so.

  • Summon or dismiss Tulin's avatar after receiving the Vow

    The Vow of Tulin, Sage of Wind supports either state during the wider journey; this is a gameplay choice rather than a documented branching story outcome.

Checklist

  • Complete Tulin of Rito VillageRequired narrative lead-in.
  • Reach the Rising Island ChainBegin the airborne approach to the dungeon.
  • Use Tulin's gust during long crossingsThe gust is central to traversal.
  • Enter the Wind TemplePrepare before committing to the dungeon.
  • Activate the first lockStart the temple's five-lock objective.
  • Activate all five locksDo not leave the temple objective incomplete.
  • Heal and prepare before the boss transitionThe Colgera encounter follows the lock objective.
  • Defeat ColgeraResolve the quest's major combat encounter.
  • Complete Tulin's awakeningFinish the story sequence after the battle.
  • Receive the Vow of Tulin, Sage of WindClaim the key item reward.
  • Consider upgrading the Vow laterFour Sage's Wills can be exchanged at a Goddess Statue for a Solemn Vow.

Failure conditions

  • Fall during an airborne crossingA failed glide can send Link away from the intended platform and force a recovery, return, or reload depending on the situation.
  • Run out of stamina in open airBeginning a crossing without enough stamina can leave Link unable to reach a surface, even when Tulin's gust has been used.
  • Trigger the boss without preparationStarting the Colgera encounter while low on health or without a suitable ranged option can make the aerial fight unnecessarily difficult.
  • Lose orientation in the Wind TempleSearching only along the obvious floor route can hide the vertical paths leading to locks; reorient around the central structure and inspect upper and lower routes.

On failure

The supplied sources do not document a complete checkpoint map. Treat completed lock activations and the post-lock boss transition as separate preparation points, and save or use available travel options when practical.

RewardsSpoilers

  • Vow of Tulin, Sage of Wind
    A key item awarded on completion that lets Link summon or dismiss Tulin's avatar.
  • Tulin's avatar
    A permanent companion available throughout Link's journey after the quest is completed.
  • Solemn Vow
    An upgraded form of the Vow that can be obtained by exchanging four Sage's Wills at a Goddess Statue; this is a later upgrade rather than the immediate quest reward.

Characters in this mission

AftermathSpoilers

Tulin remains available after the quest

Completing the quest grants the Vow of Tulin, Sage of Wind. Link can use it to summon or dismiss Tulin's avatar during the rest of the journey, so the Wind Temple storyline has an ongoing exploration effect rather than ending with the boss battle.

Trivia

  • Tulin is the modern Sage of Wind in the present-day storyline.
  • An ancient Rito warrior served as the original Sage of Wind during the Imprisoning War.
  • Tulin's gust is framed as both a combat-assistance ability and a traversal tool, with its greatest practical value often appearing during gliding.
  • The Vow of Tulin can later be upgraded to a Solemn Vow by exchanging four Sage's Wills at a Goddess Statue.

Sources

Relationships

quest setting

  • Wind TempleTakes place inThe dungeon where five locks are activated.
  • Rising Island ChainApproach routeThe airborne route Link follows to reach the Wind Temple.

rewards

  • Vow of Tulin, Sage of WindQuest rewardA key item used to summon or dismiss Tulin's avatar.