Weaponmajor

Dusk Claymore

The Dusk Claymore is a legendary two-handed weapon with a base attack power of 32, obtained by completing Investigating the Thyphlo Ruins in The Legend of Zelda: Tears of the Kingdom.

Importance
major
Damage
32
DC
The Legend of Zelda: Tears of the Kingdom · weapon
01

Key Takeaways

The Dusk Claymore is a unique late-game reward whose value comes from its high displayed attack, two-handed moveset, and story-linked availability. Its unfused stat should be kept separate from any Fuse contribution or condition-based comparison.

01

High displayed attack for a unique two-handed weapon

The Dusk Claymore has a displayed attack of 32 in its standard, unfused item context. As a two-handed weapon, it trades shield use and faster one-handed handling for heavier committed attacks.

02

Its availability is tied to the Thyphlo Ruins investigation

The weapon is obtained from a chest after completing the required riddles in the Investigating the Thyphlo Ruins side adventure, rather than from a normal enemy drop or general vendor stock.

03

Four-temple progress is required

Starting the relevant side adventure requires completion of the game's first four temples and acquisition of their associated sage powers, making the Dusk Claymore a progression-gated reward.

04

Fusing broadens its use but changes the item context

The Dusk Claymore's displayed attack describes the unfused weapon. Fuse materials can add damage or effects under Tears of the Kingdom's Fuse system, so fused performance should be discussed separately from the base stat.

05

It is recoverable after loss

Although the Dusk Claymore is a unique item, it can be repurchased from a Bargainer Statue in the Depths after being lost or broken, allowing it to return to a later loadout.

06

Its identity is tied to the Six Sages

The weapon is associated with the Sword of the Six Sages from Twilight Princess and carries lore linking it to the Six Sages and Ganondorf, giving it a stronger story identity than an ordinary claymore.

02

Overview

The Dusk Claymore is a unique two-handed heavy weapon in The Legend of Zelda: Tears of the Kingdom. Its importance comes from its combination of late-progression availability, distinctive lore identity, and role as a substantial blade for players who are willing to trade quick handling for committed attacks.

Unlike ordinary claymores found through exploration or enemy drops, the Dusk Claymore is tied to the Investigating the Thyphlo Ruins side adventure. That makes it a deliberate progression reward rather than a routine roster option. Its place in the base game is therefore unusual: it becomes relevant after major sage-related story progress, but it is obtained through an optional investigation rather than as a direct main-story weapon.

As a two-handed weapon, the Dusk Claymore is built around broad, committed swings and the heavier spacing demands associated with that class. It is better understood as a deliberate heavy-blade choice than as a faster substitute for one-handed swords. Players choosing it are selecting reach and substantial attack commitment, with shield use and quick weapon swaps becoming more important parts of handling than they are with lighter weapons.

The weapon also matters because Tears of the Kingdom allows its role to change through Fuse. The base claymore provides the weapon identity, while an attached material can adapt its damage or utility to the encounter. This makes the Dusk Claymore more flexible than its fixed appearance suggests, although its two-handed handling remains the defining constraint. Its value should therefore be judged by the intended fused setup and combat situation, not by its unfused blade alone.

The Dusk Claymore has a strong legacy association with the Sword of the Six Sages from The Legend of Zelda: Twilight Princess, giving it significance beyond its combat function. In Tears of the Kingdom, that connection is presented through the weapon’s identity and acquisition context rather than through a separate alternate mode or DLC version. If the weapon is later lost or broken, it can be recovered through the game’s established unique-weapon recovery system, so its one-time quest reward does not permanently prevent continued use.

03

Statistics

Attack and durability are the game’s own published values, not a 0–100 scale. Taken from the project’s verified weapons database, not from generated text.

  • Attack
    32
  • Durability
    50
  • Class
    Two-Handed
  • Unique
    Yes
  • Condition
    Unique / Untouched
  • Compendium
    #393

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar melee weapons

WeaponAttackDurabilityClass
Dusk Claymore3250Two-Handed
Royal Guard's Claymore3211Two-Handed
Master Sword3040One-Handed
Scimitar of the Seven2860One-Handed
Biggoron's Sword3660Two-Handed

Attack and durability are the game’s own published values. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • Complete the four main Regional Phenomena temples and obtain the corresponding four Sage abilities.
  • Complete the Investigating the Thyphlo Ruins side adventure and all four Sage-based riddles.
  • No DLC, New Game Plus, or alternate-mode requirement applies.
  1. 01Travel to Thyphlo Ruins in the northern part of Hyrule, north of the Lost Woods, and speak with Kazul near the Thyphlo Ruins Skyview Tower to begin the Investigating the Thyphlo Ruins side adventure. The adventure becomes available after the four main Regional Phenomena temples have been completed and their Sage abilities have been obtained.
  2. 02Use the four Sage abilities to complete the stone-tablet riddles in Thyphlo Ruins. Each completed riddle activates part of the ruins’ investigation; finishing all four is required before the reward becomes available.
  3. 03After the four riddles are complete, open the newly revealed treasure chest in Thyphlo Ruins to receive the Dusk Claymore. This is a guaranteed quest reward, not a random enemy drop or vendor purchase.
  4. 04The initial Dusk Claymore is a unique reward, but it is not permanently missable after the side adventure is completed. If the weapon is lost or broken, a Bargainer Statue in the Depths can offer a replacement after the original has been obtained; the replacement requires Poes.
06

Availability

Base game — Story mode, initial availabilityavailable

Requires Complete the four regional temples and their associated sage unlocks, then complete the Investigating the Thyphlo Ruins side adventure.

The Dusk Claymore is a unique quest reward obtained from a chest during the completed ruins investigation. No DLC, NG+, vendor-stock, difficulty, or proficiency requirement is established.

Base game — Story mode, replacement after loss or breakageavailable after first acquisition

Requires Obtain the Dusk Claymore once, then purchase a replacement from a Bargainer Statue in the Depths.

This recovery route applies after the weapon has entered the player's collection. The replacement price is omitted because a reliably verified current cost is not available.

07

Mechanics and Handling

The Dusk Claymore uses the standard two-handed sword handling of Tears of the Kingdom. Its attacks commit Link to broader motions than a one-handed weapon, making spacing important: the weapon is most comfortable when there is room to complete a swing rather than when fighting several enemies at point-blank range. The large blade gives its normal attacks a broad arc, but the weapon does not have a separate ranged, thrown, or returning attack.

Two-handed attack pattern and spacing

The regular attack sequence is built around deliberate horizontal and overhead swings. These attacks can catch targets in front of Link and cover more lateral space than the compact attacks of a one-handed sword, but their commitment also makes missed swings more costly. Use short openings to land one or two strikes, then reposition instead of assuming the full sequence is safe. The Dusk Claymore's handling therefore favours readable enemy recovery windows and open ground over frantic exchanges in a crowded group.

Its heavy attack is the charged spin associated with two-handed swords. Holding the attack button charges the move, and releasing it produces a rotating sweep around Link. The spin can cover nearby targets from multiple directions, but it consumes stamina while charging and leaves Link committed during the attack. It is most useful when enemies are close enough for the sweep to connect or when a staggered target gives enough time to complete the charge; it is not a substitute for a reliable defensive option.

Fuse behaviour and combat role

The Dusk Claymore can be fused with materials through Tears of the Kingdom's normal Fuse system. A fused material can increase the weapon's attack contribution, add an elemental or utility effect, or alter what kinds of objects and enemies it can interact with. The resulting behaviour depends on the material, so the unfused weapon's displayed attack should not be treated as the complete value of a fused setup. Fuse effects are conditional on the selected material rather than being a permanent trait of the Dusk Claymore itself.

As a two-handed weapon, it is also subject to the game's class-specific handling and attack calculations. Those internal effects should not be confused with the weapon's displayed attack value. In practice, the Dusk Claymore's main mechanical identity comes from its heavy-sword moveset and its ability to carry a Fuse effect, not from a separately documented weapon skill or a special multi-hit property.

Durability, blocking, and defensive commitment

The Dusk Claymore is a breakable weapon. Normal attacks, charged attacks, and other uses that consume weapon durability gradually wear it down; fusing can affect its durability, but the result depends on the Fuse interaction and should not be assumed to be identical for every material. Once the weapon breaks, it is no longer available for attacks until another copy is obtained. Its unique status does not make it an unbreakable permanent equipment slot.

Because it occupies both hands, the Dusk Claymore is not a shield. Link cannot use it to block while it is equipped, so guarding, shield parries, and shield-device interactions require switching to a shield-bearing setup. This makes weapon choice part of the encounter: the Dusk Claymore rewards offensive openings and stagger opportunities, while a shield remains the safer option when an enemy's attack cannot be interrupted or avoided.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Strong Fusion makes the Dusk Claymore a useful platform for high-power Fuse materials: its value rises when the attached material contributes meaningful attack power rather than serving only as a utility effect.
  • As a two-handed claymore, it has broad, sweeping attacks that can catch multiple nearby enemies and provide dependable reach in front of Link.
  • Its charged spin attack can deliver sustained area pressure while stamina lasts, making it effective against groups that remain within melee range.
  • It is a unique quest reward with a strong baseline attack profile, so it can perform well without requiring a highly specialized build before being fused.

Weaknesses

  • The two-handed class prevents Link from using a shield at the same time, removing shield parries, shield surfing and shield-device utility until the weapon is stowed.
  • Claymore attacks commit Link to slower, wider swings than one-handed weapons and spears. Missed attacks are more punishable against fast enemies or targets that frequently reposition.
  • The charged spin attack consumes stamina and is vulnerable to interruption, so it is less reliable when several enemies can attack from outside its sweep.
  • Strong Fusion is most valuable when suitable Fuse materials are available. Using it with a weak or purely utility-oriented material gives up much of the trait's offensive advantage.

Best uses

  • Use it as a two-handed crowd-control weapon when several enemies can be kept in front of Link and the loss of shield access is acceptable.
  • Fuse a high-attack-power material to take advantage of Strong Fusion for general combat or difficult enemies.
  • Use the charged spin attack against grouped enemies, large targets, or encounters where Link has enough space and stamina to complete the attack safely.
  • Choose a one-handed weapon, spear or shield-focused setup instead when parrying, mobility, rapid attacks or simultaneous defensive utility matter more than claymore reach and sweeping coverage.
10

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and roleDistinctive mechanic or profileWhen it is the better comparison choice
Dusk ClaymoreA high-power legendary weapon with no stated conditional trait in this comparisonA strong general-purpose two-handed sword for players who want a distinctive, reliable quest reward—
Royal ClaymoreRoyal weapon trait improves flurry-rush performancePrefer it when repeated perfect dodges and flurry rushes are central to the playstyle—
Royal Guard's ClaymoreRoyal Guard's weapon profile favors powerful attacks, with durability management affecting its usePrefer it for deliberate burst damage when the weapon's limited longevity is acceptable—
Biggoron SwordA unique legacy weapon without the Royal weapon focus on flurry rushesPrefer it as a direct alternative when a simple heavy-sword moveset and legacy weapon identity matter more than the Dusk Claymore's quest context—
11

Lore and Design

The Dusk Claymore is presented as a legendary weapon tied to Hyrule’s older heroic traditions. Its item lore associates it with a hero who came from the sky, giving the weapon a direct thematic connection to the sky-origin imagery that runs through The Legend of Zelda: Tears of the Kingdom. That description establishes its mythic status, but does not identify a named historical wielder in the game’s present-day story.

The weapon also recalls the Sword of the Sages from The Legend of Zelda: Twilight Princess through its name, silhouette, and association with the sages. In that earlier game, the sword is connected to the Six Sages and to Ganondorf’s history. Tears of the Kingdom does not, in the item text alone, clearly establish whether the Dusk Claymore is literally the same physical weapon, a successor, or a parallel legacy. It is therefore safer to describe the connection as a deliberate in-series association rather than state an unqualified continuity claim.

Within Tears of the Kingdom, the Dusk Claymore’s story significance comes from its placement in the Thyphlo Ruins questline. The weapon is recovered after the ruins’ sage-related investigation, linking its acquisition to Hyrule’s ancient regional mysteries rather than to an ordinary shop, enemy, or random chest. No verified developer commentary or official design statement is established here, so claims about its intended real-world inspiration or precise development history should be omitted.

12

Trivia

  • The Dusk Claymore is Tears of the Kingdom’s successor to the Sword of the Six Sages from Twilight Princess. Its name changes the emphasis from the weapon’s connection to the sages to its dusk-themed presentation, while preserving the older sword’s role as a legendary relic associated with sage power.
  • The weapon’s lore links it to a hero who fought alongside the sages, echoing the older Sword of the Six Sages without requiring the two weapons to be treated as literally identical objects. This makes the Dusk Claymore one of Tears of the Kingdom’s deliberate visual and narrative callbacks to earlier Zelda weapons.