Weaponmajor

Scimitar of the Seven

The Scimitar of the Seven is a legendary one-handed sword in The Legend of Zelda: Tears of the Kingdom, forged through Gerudo Town side quests and valued for its strong fusion potential.

Importance
major
SO
The Legend of Zelda: Tears of the Kingdom · weapon
01

Key Takeaways

The Scimitar of the Seven is a unique Gerudo champion weapon whose main distinction is the way its Strong Fusion trait rewards carefully chosen Fuse materials. It is powerful in the right fused setup, but obtaining and replacing it requires more than simply finding another weapon in the field.

01

Unique Gerudo champion weapon

The Scimitar of the Seven is a one-handed sword tied to Gerudo champion legacy rather than a standard weapon found in ordinary loot. Its identity and acquisition are closely connected to Gerudo Town and Isha.

02

Strong Fusion defines its use

Its Strong Fusion trait improves the attack contribution of a fused material, making the choice of material an important part of the weapon's performance. The trait is more significant than the sword's unfused role alone.

03

Isha must be rescued first

The weapon is not available at the start of the game. Rescuing Isha through The Missing Owner unlocks the crafting route for the Scimitar of the Seven in Gerudo Town.

04

It is a crafted reward, not a normal drop

Acquiring the sword requires the appropriate Gerudo base weapon and rare crafting materials. This makes the Scimitar of the Seven a deliberate investment rather than a repeatable enemy or chest reward.

05

Its strength comes with replacement cost

The sword can eventually break, and replacing it requires returning to the same crafting system and supplying the required materials again. That makes its use more consequential than spending an ordinary Gerudo sword.

06

Daybreaker is its related Gerudo counterpart

The Scimitar of the Seven is commonly pursued alongside Daybreaker, but the two remain separate pieces of equipment: one is a sword and the other is a shield with its own defensive role.

02

Overview

The Scimitar of the Seven is a unique one-handed Champion weapon in The Legend of Zelda: Tears of the Kingdom. Its defining advantage is Strong Fusion, which makes high-value fused materials especially effective on a weapon intended to be repaired or reforged rather than treated as disposable.

The Scimitar of the Seven is the Gerudo legacy weapon associated with Urbosa and, in Tears of the Kingdom, with the restoration of Gerudo craftsmanship. It occupies a different role from an ordinary Gerudo Scimitar: this is a unique quest-linked weapon with a named identity, a distinctive fusion trait, and a place in the game's collection of Champion arms. It is not a bow, shield, or ammunition item, and it has no separate DLC or Amiibo-only version that changes its basic identity.

Its Strong Fusion trait is the central reason to preserve and use the weapon. Fusing a material to any melee weapon can change its damage and function, but this sword is specifically suited to powerful fusion materials because its trait improves the weapon's fusion contribution. The practical result is a one-handed sword that can remain relevant after stronger-looking early weapons have broken, provided the player is willing to spend valuable materials and replace the fused attachment when necessary. The trait does not make every fusion equally worthwhile, so the material chosen still determines the resulting role.

The weapon also belongs to a progression loop rather than a single permanent pickup. After the related Gerudo Town side-quest content is available, the player can have the Scimitar of the Seven made through the local jewelry-crafting process. If it is lost or breaks, its story significance does not make it irreplaceable: the same crafting relationship allows the weapon to be made again, subject to the required materials. This distinguishes it from a one-time reward that can only be recovered by reloading an earlier save or beginning another playthrough.

In combat, the Scimitar of the Seven is best understood as a flexible close-range sidearm rather than a universal replacement for every one-handed weapon. Its one-handed moveset leaves room for a shield, while Strong Fusion gives it a reason to receive rare elemental, monster-part, or other high-value attachments instead of a merely disposable material. The nearby Daybreaker is a natural thematic companion, but the two are separate equipment pieces: the sword's fusion trait and the shield's own properties should be evaluated independently. The weapon is available in the base game and is not tied to an alternate mode or expansion.

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Statistics

Attack and durability are the game’s own published values, not a 0–100 scale. Taken from the project’s verified weapons database, not from generated text.

  • Attack
    28
  • Durability
    60
  • Class
    One-Handed
  • Trait
    Strong Fusion
  • Unique
    Yes
  • Condition
    Unique / Untouched
  • Compendium
    #352

Figures verified against Consolidated Game Weapons Database.

04

Compared to similar melee weapons

WeaponAttackDurabilityClass
Scimitar of the Seven2860One-Handed
Moblin Arm285Two-Handed
Master Sword3040One-Handed
White Sword of the Sky2445One-Handed
Dusk Claymore3250Two-Handed

Attack and durability are the game’s own published values. From Consolidated Game Weapons Database.

05

How to Obtain

Before you start
  • The Legend of Zelda: Tears of the Kingdom; no DLC, New Game Plus, or alternate mode is required.
  • Completion of the Gerudo main-story sequence and the Lightning Temple events, which makes “The Missing Owner” available in Gerudo Town.
  • Defeat the Molduga in Toruma Dunes and rescue Isha.
  • For the initial forging or any replacement: one Gerudo Scimitar, four Diamonds, and ten Flint.
  1. 01Complete the Gerudo main-story sequence, including the Lightning Temple and the events of “Riju of Gerudo Town.” Afterward, speak with Cara at the jewelry shop in Gerudo Town to begin “The Missing Owner,” the side quest that unlocks Isha’s weapon-forging service.
  2. 02Travel to Toruma Dunes, west of Gerudo Town, and find Isha near the abandoned camp. Defeat the Molduga threatening her, then speak with Isha to rescue her and complete “The Missing Owner.” This is a guaranteed quest objective rather than a random enemy drop.
  3. 03Return to Gerudo Town and speak with Isha at the jewelry shop. To forge the Scimitar of the Seven, provide one Gerudo Scimitar, four Diamonds, and ten pieces of Flint. Isha then gives you the completed weapon; the same service also concerns the Daybreaker, but it requires its own separate materials.
  4. 04If the Scimitar of the Seven later breaks, speak with Isha again to request a replacement. Each replacement requires another Gerudo Scimitar, four Diamonds, and ten Flint, so the weapon is not permanently lost but is not free to restore.
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Availability

Base game — standard playthroughAvailable after the Gerudo Town forging quest

Requires Complete The Missing Owner and provide Isha with a Gerudo Scimitar, 4 Diamonds, and 10 Flint.

The Scimitar of the Seven is not DLC- or Amiibo-gated. Isha can reforge it after it breaks when the required materials are supplied again.

07

Mechanics and Handling

The Scimitar of the Seven uses the one-handed sword moveset. Its handling is built around quick, relatively compact slashes that leave Link free to carry a shield, switch into defensive positioning, or use the sword as the active weapon for shield-based combat. It does not have a unique animation set or an innate elemental effect that changes the basic attack sequence, so its main mechanical distinction comes from its fusion trait rather than from an unusual input pattern.

As with other melee weapons in Tears of the Kingdom, its attacks are affected by spacing, hit confirmation, and the condition of the weapon. The sword is most comfortable at close range, where its short one-handed swings can be directed through a normal attack string or incorporated into a jump attack, sneakstrike, or Flurry Rush. These are standard combat interactions rather than Scimitar of the Seven-exclusive techniques, but the weapon's one-handed form makes it a practical choice when attack access and shield readiness matter at the same time.

One-handed sword handling

The regular attack sequence consists of fast horizontal and diagonal sword strikes. The weapon's reach is that of a compact one-handed blade: sufficient for ordinary melee spacing, but not equivalent to the area control provided by a two-handed weapon or the longer thrusting line of a spear. Link can interrupt the sword's offensive sequence by raising a shield, dodging, or repositioning, which makes the Scimitar of the Seven easier to use while learning an enemy's timing than a slower, more committing weapon.

Its charged attack follows the one-handed sword's spinning pattern. The attack consumes stamina while it is held and releases a rotating series of strikes, making it more useful when Link has room to circle an enemy than when he is pressed against a wall or surrounded. The weapon also supports the usual jump attacks and aerial follow-ups for this class. Nothing in its identity indicates a special charge multiplier or exclusive finisher, so those actions should be treated as the normal one-handed sword toolkit.

Strong Fusion and material effects

The Scimitar of the Seven has the Strong Fusion weapon trait. The trait improves the attack contribution of a material fused to the sword; it does not replace the sword's displayed base attack and does not make every fused result identical. The resulting behaviour depends on the attached material, so offensive materials, elemental materials, and utility materials can give the same base weapon different practical roles.

Strong Fusion applies to the fused material's contribution rather than functioning as a permanent, unconditional damage bonus to every swing. Removing the fused material ends that particular combination, and replacing it creates a new one. The trait also does not by itself provide an innate status effect: fire, ice, shock, elemental damage, and other special effects come from the chosen Fuse material when that material supports them.

Durability, breaking, and replacement

Fusing a material changes the weapon's combat behaviour and also contributes to its usable life under Tears of the Kingdom's fusion rules. The Scimitar of the Seven remains breakable; its unique or Champion-associated status does not make it immune to weapon degradation. Players should therefore avoid treating a valuable fused copy as permanently available, especially when using it for repeated charged attacks or long melee encounters.

A fused material is part of the current weapon configuration, not a separate ammunition pool. There is no reload cycle or expendable magazine to manage. When the sword reaches its breaking state, the player must replace it or pursue the game's established repair or remaking options rather than continuing to use it indefinitely. The practical consequence is that the sword's strongest fusion should be reserved for the role it is meant to fill, while less important encounters can use cheaper or more readily replaceable materials.

Combat situations it suits

The combination of one-handed access and Strong Fusion makes the Scimitar of the Seven flexible in close combat. A fused elemental material can turn it into a status-oriented tool, while a conventional offensive material can preserve a straightforward melee role. Its compact moveset is particularly useful when Link needs to attack without giving up the ability to block or parry, and the weapon remains compatible with dodge-based counterattacks such as Flurry Rush.

The sword does not automatically solve problems created by poor spacing, shield timing, or an unsuitable Fuse material. Against enemies that reward longer reach, broad crowd control, or heavy stagger, another weapon class may be easier to handle. Its special value is the way its fusion trait strengthens a chosen material while retaining the responsive, shield-compatible handling of a one-handed sword.

08

Upgrades and Variants

09

Strengths, Weaknesses and Best Uses

Strengths

  • Its Strong Fusion trait amplifies the attack contribution of the material fused to the blade, giving high-value monster parts and other strong fuse materials more impact than they would have on an ordinary one-handed weapon.
  • As a one-handed sword, it leaves the off-hand available for a shield. That makes it suitable for players who want strong fused melee attacks without giving up shield parries, blocking, or shield-device utility.
  • Its champion-weapon status makes it a durable long-term investment for a planned fusion, rather than merely a temporary pickup with no distinctive weapon trait.
  • The weapon is especially effective when paired with a high-value fusion material: the trait rewards deliberate material selection instead of low-power disposable fuses.

Weaknesses

  • The trait improves the fused material's contribution; it does not remove the need to supply a fusion material. Its performance therefore depends on the player's current stock of suitable monster parts or other materials.
  • The Scimitar of the Seven is not a free replacement after breaking. Reforging it requires the Gerudo quest and rare materials, so repeatedly using it for low-value fights can create an avoidable resource burden.
  • Its advantage is concentrated in fusion-enhanced attacks. A player who wants to preserve rare materials, or who normally fights with disposable weapons, gains less from carrying it than a player willing to maintain a premium fuse.
  • Because it is a one-handed sword rather than a two-handed weapon or spear, it does not provide the same broad reach or sweeping commitment as those classes; spacing and crowd control can favour a different weapon.

Best uses

  • Use it as a primary one-handed weapon for important encounters where a strong fuse material justifies the resource cost.
  • Pair it with a high-attack monster part when the goal is to turn a scarce material into a particularly effective melee weapon, rather than spending that material on a routine enemy.
  • Choose it for shield-compatible combat: Link can retain shield parries and shield-based utility while using the Scimitar of the Seven's fusion trait.
  • Keep it for bosses, minibosses, or other high-health targets instead of routine camp clearing when replacement materials are limited.
  • Prefer it over a standard one-handed sword when the deciding factor is amplified fusion performance; prefer a cheaper or more disposable weapon when conserving diamonds, monster parts, or reforging materials matters more.
10

Compared With Similar Weapons

Compared With Similar Weapons
WeaponClass and roleDistinctive mechanicFusion and maintenance profileBest fit
Scimitar of the SevenStrong Fusion improves the weapon's contribution from a fused materialA premium choice for high-value fusions; its unique status makes replacement more involved than replacing a normal swordPlayers who want a durable, high-end one-handed fusion weapon—
Gerudo ScimitarStrong Fusion supports the same material-focused combat approachA practical substitute when the unique weapon is unavailable or being preservedRoutine combat and disposable or experimental fusions—
Eightfold BladeImproved Sneakstrike rewards attacks made from stealthIts value is concentrated in sneak attacks rather than maximizing ordinary fused-material outputStealth approaches and opening strikes—
Royal BroadswordImproved Flurry Rush favors its named technique after a successful dodgeBetter suited to players who build damage around flurry rushes than around Strong FusionDodge-focused melee play and repeated flurry rushes—
Master SwordIts behavior changes around gloom-related enemies and it eventually recharges after exhausting its energyIt accepts Fuse materials but does not provide the Scimitar of the Seven's Strong Fusion identity; its recharge behavior reduces replacement concernsLong-term progression and encounters involving gloom or the Demon King—
11

Used In

  • The Missing OwnerCompleting this side quest rescues Isha and unlocks her weapon-forging services in Gerudo Town, including the Scimitar of the Seven.
  • IshaThe Gerudo jeweler who forges the Scimitar of the Seven after The Missing Owner is completed and the required materials are provided.
  • Gerudo TownIsha's workshop in Gerudo Town is the location associated with forging and restoring the Scimitar of the Seven.
  • DaybreakerThe Scimitar of the Seven is forged through the same champion-weapon service as this associated Gerudo shield.
  • Gerudo ScimitarA Gerudo Scimitar is one of the weapon materials required for Isha to forge the Scimitar of the Seven.
  • Gerudo ShieldA Gerudo Shield is one of the materials required for Isha to forge the associated champion equipment.
  • DiamondDiamonds are required as part of the material cost for forging the Scimitar of the Seven.
  • FlintFlint is required as part of the material cost for forging the Scimitar of the Seven.
12

Lore and Design

The Scimitar of the Seven is a Gerudo weapon whose significance comes from its connection to the Gerudo Champion Urbosa. Its in-game description presents it as a traditional Gerudo scimitar and identifies it with the Champion’s legacy, making it more than an ordinary example of the weapon class. The association also places the sword within the broader history of Gerudo craftsmanship and their role in Hyrule’s recent conflicts.

In Tears of the Kingdom, the weapon’s story is tied to the restoration of Gerudo Champion equipment. Its companion piece, the Daybreaker, belongs to the same legacy, although the two items remain separate weapons with separate histories. The Scimitar of the Seven’s importance is therefore cultural and historical rather than evidence of a special relationship between the sword and every Gerudo character. Riju’s connection is contextual: she inherits Urbosa’s position as Gerudo leader and Champion successor, but the sword is explicitly associated with Urbosa rather than described as Riju’s personal weapon.

13

Trivia

  • The Scimitar of the Seven returns from The Legend of Zelda: Breath of the Wild, where it was the signature weapon of the Gerudo Champion Urbosa. In Tears of the Kingdom, its association remains with Urbosa’s legacy rather than making it Riju’s personal weapon.
  • The Scimitar of the Seven and the Daybreaker form the Gerudo Champion weapon pair. Their matching status reflects the equipment traditionally connected with Urbosa, while Riju’s role is that of her successor.